Comments

Log in with itch.io to leave a comment.

Hey! I played up to level 39 of story mode and I like the puzzle aspects of the game, but there isn't a whole lot of puzzles in the game at all. I didn't even know there was a way to lose until I got to the immovable blocks, which isn't a bad thing not having a way to lose but in this case you can just stack blocks ontop of eachother until you win, and every level plays just like the level before it.

 I thought the controls and rules were very straightforward besides the way scoring works; if you drop an effective block ontop of a weak block you get 10 points but you don't get any score vice versa? I also think the score blocks are an interesting mechanic in theory, but in game it's just time consuming.

 I would really recommend changing the way the player interacts with the blocks because it's very slow having to pick up blocks and drop them over and over. I think having dropped blocks combo, like what DerpieSan said, would speed up most levels, but only blocks dropped directly on top because it could end up being really annoying and potentially even softlock you during the immovable block levels.

I think the game could be a lot more interesting if you added a base mechanic that would appear throughout all levels, for example, what if you could rotate the whole level and have blocks spread out for easier access, or the player themselves could rotate onto a wall and drop blocks horizontally and vertically!

I think this is a fun game to play in windowed mode while watching something else, but is in desperate need for unique mechanics. 

(+1)

Thanks for playing, I'll consider your suggestions :D

a tutorial would really help with the game, also maybe a combo when dropping blocks,  it could really help (see second pic) also, try adding a timer to the levels and have it as a score based thing! i also learned that if you spam the 'x' key, it could mess up the blocks identifying each other, kinda strange game, its interesting though! i really like it!

the only other things that should be worked on is the main menu color schemes! (see first pic) you should make the letters really match the element they are, also! maybe change the font colors for the selection menu! (try slightly darker background)

that could be a smart or not so smart thing depending on the person, for me it was hard to do a quick screenshot- 

Thanks for playing and testing, I never thought of spamming X key and after trying it myself, I can see the glitch. This might take time to solve...

Anyways, I want this game to be relaxing that's why most levels don't have timer. Endless mode however has timer.

As for score based, this game is actually score based but I want to let player understands rock paper scissors rule in first levels. In certain levels, score will be important to solve them.

When you say letters should match the color, do you want them to have changing color? or mixed colors?

I'm going to darken the background later :).

ofc!!! if you EVER need me again, feel free to let me know! you can find my contact info via my profile! just let me know! and that you!!! also its not that hard of a fix, you just need to ad a hotkey cooldown, if the engine you use lets you!

Looks cool! I'ma give the demo a try this weekend.